Networked Multitouch Desks: Teacher/Student Features

I was delighted to receive a video this week from Andrew Hatch from Durham University and the SynergyNet Project. In it he explains and demonstrates some further features of networked multitouch desks that the team have been developing.

Just to recap what was demonstrated:

  • Menu hiding on student desks.
  • Remote load of application or content.
  • Synchronise content layout to student desks.
  • Independent updates and action on the desks.
  • Changes on teacher desk updated on other student desks, including adding new content.
  • On screen keyboard in the note application.
  • Lock student desk content.
  • Clear student desk content.
  • Complete synchronisation between two tables – allowing for collaboration.

Further to the simple act of passing content from one table to the next, these features really begin to structure the way a whole class might work using multitouch. Once again this is one of the main aims of this project, to explore and develop the whole environment not just one single device.

What do you think? I am excited to see these developments and it gives me a much clearer idea as to how the whole classroom may function.

Networked Multitouch Desks

Before Christmas I was lucky enough to visit the Technology-Enhanced Learning team at Durham University and learn more about their extended research into multi-touch desks and building a classroom environment that made the most of this technology.

Yesterday I returned for my second visit and caught up with their developments and also discussed my own recent experiences of using the SMART Table in my classroom.

Since I was last with them they have made some very important steps forward, including:

  • Installed a 10 camera/mic ceiling rig in their main laboratory to record and document students working on the multi-touch desks. (They are building their own video review software to best review, tag and explore the resulting evidence)
  • Conducted early primary pupil investigations, with the children completing some simple group tasks on the tables. As I said to the team in my first visit, once children are using the devices all of the bugs and glitches will be pointed out!
  • Finalised the build of the table hardware, unfortunately they have had trouble with the first prototype and it was on its way back to Germany so I didn’t get a chance to see it.
  • Completed the second build of their multi-touch software.

The most significant step for me, really illustrates the direction this project is heading – they are not just developing stand alone devices but how the environment can work together. It is about how children can work together and communicate and how the multi-touch technology can facilitate this. In this film you will see what I mean!

We talked about the potential of a mobile device for the teacher in the multi-touch classroom – perhaps adding comments and content to the children’s table on the fly. In a similar way to the iPhone contacts application Bump. Another crucial discussion was about the importance of building a framework of activity creation so that teachers would be able to quickly build appropriate tasks and make the most of this sort of environment.

I am always excited to see the work this very talented team are up to and once again I wasn’t disappointed. They have invited me to write an academic paper with them about my experiences of creating learning content for multi-touch and also to attend a steering group meeting in November. The next update about the work Durham are doing may be before then as I am hoping to get hold of their software and help them develop it over the coming months.

Using Myst 3 for Descriptive Writing

It has been about a year since I began writing about using Myst 3 in the classroom. The last literacy unit of the term saw our Year 5 classes make their first forays into using the game and the second time we have used it in support of writing.

I love to use games in the classroom to support and inspire learning – at their best they are richly engaging and hugely motivating. This year we repeated much of the successful ways of introducing the game slowly; hooking the children into the narrative well before we switched on any computers.  Myst 3 has such a rich narrative and back story this is not difficult to achieve.

One of the major differences in our class work this year was that I decided to take the more conventional route of working on descriptive writing. Last year we completed some great transactional text in the form of game guides. This year I began a simple task of improving on some simple sentences shared in a Google Doc for my students. The kids made such a good start to this that I invested the rest of our time on expanding on what we began.

Here is an example of one of my student’s work in Google Docs – you can see that I added a table of key vocabulary from the Myst narrative.

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The smiley face and marking is something I added as the child progressed with their work. I used Insert>Comment in Google Docs for this (Shortcut: Control+M) These comments are useful in three ways:

  1. Coloured to stand out and be distinct from the rest of the child’s work.
  2. Timestamped automatically so that commenting and marking can be kept a track of.
  3. Named automatically so that a comment belongs to a particular user.

Have a look at my Marking work in Google Docs blog post for more ideas about common assessment of work in this way.

The second comment as I am sure you have realised is from the student who has responded in kind and let me know the changes she has made since my comments. Additionally she refers to some peer assessment that the class did in pairs to help review and improve their writing.

Alongside this work we helped the Year 2 children with their Myst unit – similar in our approach to last year but with different outcomes. The Year 2 teachers wanted their children to create some poetry based around their seaside curriculum unit. The Year 5s acted as Myst guides and helped the younger children explore the island in more detail, develop vocabulary and language collections and ideas for their seaside poems. Once these poems were completed we supported them in some simple Photostory work as a performance of the poems.

It has once again proven to be a hugely successful and engaging unit both within the remit of our own writing and in the process of supporting the younger children to engage with the game as well.