Toolset, Skillset, Mindset

Over the last few years I have developed three different lenses through which to see any creative inquiry process. When we are facilitating or planning with clients, schools and teachers we explicitly talk about our Toolset, Skillset and our Mindset.

The design thinking process has distinct phases and although we may well be seeking to developing an overarching capacity it has always been helpful to be a little more specific about what this actually means. Sometimes it can seem a little fluffy around the edges. When we link Toolset, Skillset and Mindset to a particular phase of design thinking inquiry it becomes much clearer what is expected. This intentionality is wired into each of the different lenses helping to clarify to those involved what tools are involved, what skills are likely to be required and what mindset is needed.

Below is a good set of definitions which helped me better understand their relevance to my work with design thinking and creative inquiry:

Toolset (How you Get, Have, Use) – Means a set of widely accepted methods, techniques, models, approaches and frameworks that can create value in the chosen field.

Skillset (How you Do, Act, Behave) – Means a number of things like a person’s capabilities and abilities, knowledge and understanding, and motivation and ability to use these capabilities and knowledge. The level of expertise in a particular task determines the efficiency and effectiveness to perform that task.

Mindset (How you See, Perceive, View) – Means a set of beliefs, a way of thinking, a habitual mental attitude that determines somebody’s behaviour and outlook and how s/he will interpret and respond to situations. Without a change in mindset, the world cannot be viewed differently.

[In addition to these you may well consider a Knowledge set, something to activate and use or to continue to add to.]

For example during the Synthesis phase you might see the following explicitly shared with participants or students and dialogue to make the expectations clear:

Toolset: Patterns and grouping of physical artefacts, Hexagonal Thinking, P.O.I.N.T (Problems, Obstacles, Insights, Needs and Themes)

Skillset: Pattern recognition, categorisation, organisation, problem finding, prioritisation

Mindset: Convergent, combinatorial, relational

What we have found is that most people want to have a conversation about the Toolset. It is the most enduring memory of a workshop: the physical, tactile experience of the tools we used. All too often creative processes focus too heavily on simply the tools, moving from one thinking activity to another, from one framework or post-it note task to the next. Ideally we escalate the dialogue to the Skills we need to operate those creative thinking tools. The last step is to engage colleagues in a dialogue about what Mindset is needed or expected in order to be most successful.

You might consider having a conversation about these three elements before a lesson or period of learning with students: what are the tools we are going to use, the skills we will develop or need and the mindset we should take. This offers a much clearer way to talk about learning intentions or success criteria.

The Mindset at each stage of the design thinking process is much more constant and more persistent, whereas the Skillset and the Toolset can always change. We should be drawing from a range of tools to suit the part of the inquiry process – but regardless of the tools we use the Mindset remains relatively constant.

It would also be true to say that out of the three different lenses the Mindset is harder to observe, whereas the tactile Toolset is much more explicit. From Change to Constant, from Extrinsic to Intrinsic, from Toolset to Mindset.

Whereas it is easy to switch out and change a tool during a phase of the process, it is much harder to change a Mindset if it does not currently exist. An example we see most often is a convergent mindset – “I know what the problem is and I know what we should do” – when we are immersing ourselves in the area of development. This Immersion phase requires an open and divergent Mindset. You can change the activity to explore the topic but it is much harder to change the disposition.

Stick around for future posts exploring some of the design thinking inquiry Toolset and the activities we all enjoy. In addition we will explore the Skillset and the Mindset needed to make the most of them.

What Makes People Creative?

 

When you start to explore the literature around the definition of creativity, or what it means to be creative, the lists and references go on and on. In this post I wanted to share a few key characteristics of what we might deam a creative approach or disposition. In my last post I shared the idea of developing a creative council in the classroom to learn about key role models and why they were/are so influential in their fields. With a better sense of the characteristics of creative people we can form better perspectives on our own work and speak more confidently about what makes up ‘being creative”.

What makes people creative?

  • Tenacity – grit, determination, resilience, call it what you like but some people don’t allow bumps in the road get in the way of the journey.
  • Courage – it is not just bumps in the road but sometimes the traffic is against you. Creative people are often risk takers and go against the common paradigm.
  • Inventiveness – to be able to explore new connections and combinations, to continually push what is possible.
  • Leadership – some people are moths others are flames.
  • Impact – some individuals either through their established position or their authority have had greater impact in their fields than others.
  • Vision – not just being able to project what is ahead in a field of study or development or art, but to bring that horizon closer much quicker than others.
  • Passion – an unquenchable fuel.

I am not saying that this is an exhaustive list in fact I would welcome your additions and amendments. The complexity of defining these characteristics means that many individuals would display some of these dispositions more strongly than others. Some were natural leaders whereas others showed greater courage as they worked alone. We each show these tendencies in different measure, making up the unique definitions of creative people and what creativity is.

Thomas Edison’s Creative Approach

I really enjoyed this piece by Wouter Boon who outlines the characteristics of Thomas Edison that contributed to his creative success:

Persistence / Conviction / Associations / Productivity / Trial and Error / Combinations / Imagination / Relaxation / Diligence / Collaboration / Knowledge and Skill / Value / Luck / Entrepreneurship / Curiosity

And this from the Centre of Excellence in teaching in Learning at Iowa University expands on some of these ideas when they suggest the following characteristics that researchers look at when measuring creative aptitude:

  • Fluency (number of ideas generated)
  • Originality and imagination (unusual, unique, novel ideas)
  • Elaboration (ability to explain ideas in detail)
  • Flexibility, curiosity, resistance to closure (ability to generate multiple solutions)
  • Complexity (detail and implications of ideas; recognition of patterns, similarities and differences)
  • Risk taking (willingness to be wrong and to admit it)

Creative Flow

One of my favourite concepts in the study of creativity and the creative process is that of Flow by Mihaly Csikszentmihalyi. In Creativity – Flow and the Psychology of Discovery and Invention he suggests the following characteristics of the creative personality:

  • Creative individuals have a great deal of energy, but they are also often quiet and at rest.
  • Creative individuals tend to be smart, yet also naive at the same time.
  • Creative individuals have a combination of playfulness and discipline, or responsibility and irresponsibility.
  • Creative individuals alternate between imagination and fantasy ant one end, and rooted sense of reality at the other.
  • Creative people seem to harbor opposite tendencies on the continuum between extroversion and introversion.
  • Creative individuals are also remarkable humble and proud at the same time.
  • Creative individuals to a certain extent escape rigid gender role stereotyping and have a tendency toward androgyny.
  • Generally, creative people are thought to be rebellious and independent.
  • Most creative persons are very passionate about their work, yet they can be extremely objective about it as well.
  • The openness and sensitivity of creative individuals often exposes them to suffering pain yet also a great deal of enjoyment.

Take your pick from all of those. One thing that you quickly realise is that even defining characteristic of creative people becomes divergent. However simply beginning conversations around the common themes or elements would be a great discussion with your colleagues or class. Take another look at my creative shortlist at the top and let me know what you think.

 

Convene your Classroom Creative Council

Creative Council Member Ada Byron

During some research on Thomas Edison I stumbled on the fact that he deliberately surrounded himself with a diverse range of expertise in order to generate new thinking and ideas, a creative council. In a recent post I referred to the concept of “casting widely” to make creative connections, Edison gathered people into his creative council to accelerate this. It is a practice that has been replicated by many visionaries, inventors and, more recently, innovative companies.

Classroom Creative Council

Andrew Carnegie called this creative council a “mastermind group alliance” a gathering of people towards a common creative goal. I was struck by this lovely idea, not so much in the sense of connecting classrooms with a varied external expertise, but the idea that you could convene an imaginary Classroom Creative Council.

Encouraging a creative mindset and learning about what this actually means can be done through creative inquiry processes such as design thinking. They emphasise the imperative of thinking and connecting deeply with a topic and developing a range of dispositions. But one hugely important element within an experience of creative inquiry is the modelling from peers, adults and who we might learn about.

Just picture an imaginary Classroom Creative Council of visionaries, inventors and innovators from our past and present, who epitomise the mindsets and dispositions we all want to uphold. A Creative Council filled with members that everyone in the class has learned about and who we recognise for their individual strengths.

Who Would Have A Seat?

You might plan for literacy, science and history lessons about these characters as they are introduced, or indeed offer the opportunity for the class to put forward their own recommendations for the council. The reason you would have such a reference group would be as Wily Walnut puts it, to:

“tune in” to the vibration, to the morphic field, to the archetypal meme, perhaps to the very soul of that person in order to share in their wisdom, insight and ways of thinking, acting and being.

With one of the members of the Creative Council in mind we might ask a series of questions and provocations to establish a new point of view about a project or idea. Imagine if Edison or Da Vinci, or any number of creative visionaries, were the subject of the following prompts:

  • What would…think?
  • How would … approach this problem?
  • What historical precedent or example can inform us about what to do next?
  • Who would be smiling about what we are doing and why?
  • What would … say are the biggest challenges to this approach?
  • What actions would … take next?
  • What would … say we had forgotten and why?
  • Would … be proud of us?

In order to answer these questions well, with a depth and authority that allows a new perspective to contribute to our work, we would need to better understand the people involved. The members of our council should be familiar to us, we would need to know their mindset and approach to work and life. Equipped with a deeper knowledge of these role models, we might be able to gain insight from their imaginary mentorship.

I am always inspired myself by historical figures who are beacons of creative light for us to follow and in some future posts I will outline some of the elements we might look for in those figureheads.

In the meantime why not make a suggestion in the comments as to who would be in your Creative Council. Who inspires you? Who would you like as a virtual mentor contributing to your ideas? Who would have a seat in your Creative Council chambers? I would be fascinated to learn who you would nominate.

pic – Portrait of Ada by British painter Margaret Sarah Carpenter (1836)

What All Flourishing Creative Environments Need

 

One of the strongest outcomes of our work with schools, in developing their use of Design Thinking led enquiry across the curriculum, is the empowerment of the learner. Providing purposeful opportunities for students to bring their passions to school.

After all, when do we truly give complete choice over what takes place in schools? When do learners have total autonomy about what they want to learn and how to do it?

Being able to follow your own heart and your own questions should be something we feel, and an everyday opportunity in schools. But there is an important aspect which must be central to providing a gesture of twenty percent time or Genius Hour in schools, and that is helping our children develop a strong understanding of what they are capable of.

In their employee handbook the Valve Corporation, an American video game development and digital distribution company, outline a vision for their new hires, not of twenty percent time but of one hundred percent time. New employees have complete autonomy over the projects they choose to get involved in and those they might instigate.

…when you’re an entertainment company that’s spent the last decade going out of its way to recruit the most intelligent, innovative, talented people on Earth, telling them to sit at a desk and do what they’re told obliterates 99 percent of their value. We want innovators, and that means maintaining an environment where they’ll flourish.

But a flourishing creative environment only comes about when the following three elements are evident in equal measure:

CHOICE, RESPONSIBILITY and RESPECT

Valve speak about the importance of hiring, they claim it is at the centre of their universe. They rely on recruiting high calibre people who can take this type of opportunity to grow the business.

In schools we need to support children to take full advantage of learning that offers the same type of opportunity. Autonomy to bring their passions to school, to know how to share and follow their own enquiry and questions, to understand how their learning can have an impact on the world around them.

We are not “hiring” children, we do not recruit them with a set of appropriate skills already in place for this type of responsibility. I would argue that understanding what you are capable of is an ever changing state. It is a developmental and we need to consider how we help our students learn about learning and be reflective of their own impact, practice and personal growth.

This takes time, but is vital in our endeavour to offer greater responsibility for learning to young students. Valve have a nice metaphor to describe the concept of one hundred percent time or what is more commonly named “open allocation”.

Why does your desk have wheels? Think of those wheels as a symbolic reminder that you should always be considering where you could move yourself to be more valuable. But also think of those wheels as literal wheels, because that’s what they are, and you’ll be able to actually move your desk with them.

Creating an environment where the opportunity to flourish is evident is one part of this. The other that is more appropriate for your work in schools and other learning organisations, is developing the capacity needed to take advantage of those opportunities.

Purposeful Napping – How Sleep Can Make You More Creative

Zzzz Zzzz Zzzz … Zzzz Zzzz … Zzzz … mmm wah, mmm – aha! {Scribble}

When do you generate some of your most interesting ideas? Sometimes our ideas occur during the night and then we wake up to discover the thought had slipped away. The role of sleep in the creative process has been something I have always been fascinated about.

Thomas Edison Loved To Nap

It was the story of Thomas Edison that first piqued my interest in the role of napping and the effect on creativity. Even though he did once say that sleep was a “heritage from our caveman days” apparently he could sleep anywhere and was once discovered taking a nap inside a cupboard.

This great series of posts about Thomas Edison outlined how he was not just sleeping to catch up on rest, but as part of his creative process, purposefully napping as he cogitated a thorny challenge:

During his day, Edison would take time out by himself and relax in a chair or on a sofa. Invariably he would be working on a new invention and seeking creative solutions to the problem he was dealing with. He knew that if her could get into that “twilight state” between being awake and being asleep, he could access the pure creative genius of his subconscious mind.

To prevent himself from crossing all the way over the “genius gap” into deep sleep, he would nap with his hand propped up on his elbow while he clutched a handful of ball-bearings. Then he would just drift off to sleep, knowing that his subconscious mind would take up the challenge of his problem and provide a solution. As soon as he went into too deep a sleep, his hand would drop and the ball-bearings would spill noisily on the floor, waking him up again. He’d then write down whatever was in his mind.

What was Edison looking for and why was he putting his brain into that state?

As I have outlined previously creative learning is a relational process, creativity is no different as Bruce Nussbaum states:

Creativity is relational. Its practice is mostly about casting widely and connecting disparate dots of existing knowledge in new, meaningful ways. To be creative, you’ve got to mine your knowledge. You have to know your dots. – Bruce Nussbaum

When we sleep and nap our dream state consumes us with a strange amalgam of what we have been processing or thinking about.

Yet these bizarre monologues do highlight an interesting aspect of the dream world: the creation of connections between things that didn’t seem connected before. When you think about it, this isn’t too unlike a description of what creative people do in their work – connecting ideas and concepts that nobody thought to connect before in a way that appears to make sense.

This last paragraph is taken from this article from BBC Future. It refers to that moment when we have just woken up as sleep inertia or a hypnopompic state. (Brilliant. I just love learning new words – I think hypnopompic has become an immediate favourite.) It is this state that Edison was deliberately putting himself into and the BBC article outlines that according to some research it helps with inferential thinking and our ability for remote associations.

Making the links between pieces of information that our daytime rational minds see as separate seems to be easiest when we’re offline, drifting through the dreamworld.

So when you are next facing a tricky problem at school or a big challenge that just seems too much, or even hitting a blank for your next blog post, trust in the power of your subconscious brain to figure it out. Remember to keep something nearby, as Edison did, to jot down your ideas, but perhaps find somewhere better than a cupboard for your kip!

#purposefulnapping

Photo by Oladimeji Ajegbile from Pexels