Teaching Handwriting using an Interactive Whiteboard

We still practice handwriting at school with the children. Since having SMARTBoards I have been using the software to transform the way we teach it and the way we support the children.

I don’t think that handwriting is that important, what is written is more important to me – however the practice does encourage some structure, which can improve legibility.

Instead of just using the board to model the different joins (replace) I use the SMART Recorder to make a little movie of the joins as I model them and play them back, on a loop (tranform). Most IWB software (if any good!) has some sort of video screen capture tool. This allows me to step away from the board and go and support he children as they are working. As the class work they can easily look up and see the modelled join/word playing back on the board.

Before I explain how to do that, here is my routine for teaching any handwriting session. When we begin I remind the children about the 5 Ps.

  • Position – I encourage them to think about the position they are in and where there book should be.
  • Place – are they cramped or squashed? Make sure they have enough room on their table.
  • Pen – I talk about the tripod grip, to watch out for the power grip where the wrist and lower arm is too tense and encourage the precision grip with a freely moving wrist etc.
  • Posture – Can you feel the back of the chair in the lower back. Don’t be too upright and tense, be comfortable and relaxed.
  • Peace – We all need some to do our best.

When talking about the actual joins or words I ask the children to trace them on a giant scale in the air with their fingers, talking about the movements as we complete them. I then ask them to do the same join on the palm of their hand. We repeat the join on our wrists where it is all tickly and then a final time on the back of someone sat next to them. This helps to feel the shape of the letters.

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Megan’s Present / Hand by Aeioux
Attribution-NonCommercial License

Before the children go on to practice in their handwriting books, I complete a modelled example using the video recorder. Here is how you do it:

  1. Open you handwriting page. We created a template on a blank page with the guidelines that suited our scheme.
  2. Open your video screen capture application – we use SMART Recorder.
  3. Select just the small area that you are going to be writing in – not the whole screen or page.
  4. I find it really useful to have the join/word already written with it’s transparency turned down. So that it is just visible, allowing you to trace over the top. If you are doing a simple 2 or 3 letter join model it more than once.
  5. Hit record and complete the modelling of the join or word.
  6. Hit stop and save your capture using the join or word as the file name.
  7. Playback your movie and set it to loop. Move away from the front and sit with children as they are working. With different movies open in different small windows you can have multiple joins so that children can work at their own pace through the work.

This is a good example of how technology can transform what we have been doing for decades. It breathes life into a common task, providing the teacher the opportunity to support the children at the point of writing. If all we do is write them up on the IWB we are just replacing old ways, we may as well do it on a dry-wipe board, or even just a blackboard or find a cave wall and some berries. The video playback is there if the children need it – they don’t need to remember what was done, they can just watch it, that has transformed the way they learn the joins and the behaviours that support that learning.

Within my handwriting sessions there is that important balance between technology and other approaches, a blended take on it all. Tickling the words on our wrists or a partners back is just as important.

SMART Table in my Classroom – Initial Thoughts

By the end of next week we will have installed a SMART Table in my classroom. We are part of a small scale (3 school) seedling pilot here in England. As you can imagine, I am excited to further explore what such a device might offer within the primary classroom, and to do so over a longer period.

In my experience there was a muted reaction to the SMART Table (and other interactive multi-touch technologies) at the recent BETT show in London. Clearly the first reactions are hugely positive, I remember using the Philips Entertaible for the first time back in July 2006 – big iPhones! However there were very important, lingering questions that soon simmered to the surface when I talked with Christian Lortz, the product manager for the SMART Table.

My approach to the IWB has been the same since we began using them in 2002, it is not about the device but about the application – it is what you do with it that counts. The IWB is a big control device for your computer. The SMART Table is much the same with the added feature of multiple users. When you work with 9 and 10 year olds you realise that such novelty very quickly wears thin.

These are some fo the ideas and questions I have in mind in the run up to working with the SMART Table.

Depth

I am looking forward to exploring the types of software that can be written that takes full advantage of multiple users. At the moment the brief applications offer little in depth learning activities. With my own year group I suppose I want children to be able to engage with an activity independently or collaboratively for between 15-20 minutes. Not all the time of course, but in my experience children will work through things quicker then anticipated. 

I hope our work with the SMART Table will help define software and applications of greater learning depth then what I have seen in the past. Beyond the initial novelty, leading to richer enhanced learning opportunities.

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User Profile

How do you track what individuals contribute to an activity? This is an important question for the adolescent multi-touch table. As a child approaches the table, I want their individual contribution to be tracked and monitored as an activity progresses. Who contributes most when working in a group? Who sits back?

Enhance or dilute?

The jury is out. A ready device is on it’s way to my classroom and I hope that in time the learning activities that can be provided for my class will enhance what we already do. Let’s hope that path is swift and the quality of what already is taking place in my classroom is not diluted by the novelty of multi-touch.

Can you stack them?

This was a question I put to the team at Durham University about the design of a suitable multi-touch table for the primary classroom. Mostly serious, I was keen to point out that I want furniture to be flexible so that I can clear room for a drama session or party. A stackable table-top device would be ideal. I am interested to see how the SMART Table integrates into our busy room and what the children make of it’s design. Will they be too big to sit around it comfortably?

Collaborate

We have explored the way that children can collaborate using Google Docs and their own laptop. This also includes the difficulties they often face. So I am keen to see how well they work in a more open, physical digital space. Will the manual style of collaboration change the way they work compared to working as a team in a Google Doc? Again I hope that software is developed that provides more in depth collaboration opportunities, perhaps over a longer period of time.

Of course I will be taking the opportunity to write about our experiences with the SMART Table in blog posts and via my Twitter and Flickr feed. I may even push the boat out and start a new Twitter account for our kids to document what they think.

I have been following the progression of multi-touch technology in primary education for about 4 years now and have been fortunate enough to see and use devices such as the Philips Entertaible in our school, and the early stages of the Durham University Synergy Net project. Looking back on some of the posts that I have written on the subject, there is a refrain about how long it will be before we see these devices in our classrooms.

Well they are here, ready to go. But once again the key thing is to quickly get beyond the novelty and develop applications that go beyond what can be conventionally done and seek out true learning enhancement.

What key issues do you think need to be addressed in regard to a multi-touch device? Does the SMART Table really have the potential to further enhance what we do in the primary classroom? If you have used one, what were your first impressions and what applications do you think have a future with such a device?

If you would like to contribute further to the concept of multi-touch desk development then please consider joining my Classroom 2.0 group.

Single Touch, Multi-Touch, Spatial?

For the first time in 2006 I saw a multi-touch device in action in the labs of Philips in Eindhoven. Just recently the wave of multi-touch devices has grown and this is especially clear in the use of mobile phones (also my iPod looks different). I suffered from iPhone envy when I was in Glasgow for the SLF as so many people had them, pinching and flicking their way through mobile content. A month or so after I returned from Eindhoven I wrote that perhaps the IWB had past it’s sell by date. What I am aware of now, that admittedly I wasn’t at the time of that post, is how much research and development needs to be done for multi-touch to be a strong enough technology for the average classroom.

Multi-touch technology in phones such as the iPhone, G1Samsung Anycall SPH-M4650 and the new LG KF900 places it in the mainstream and can only accelerate the advancement of similar learning technologies.

The first consumer oriented multi-touch PC (ready for Windows 7) in the shape of the HP Touchsmart tx2 is available now and has a whole raft of gestures for the user to take advantage of:

  • SINGLE, DOUBLE TAP: Select objects by touching them once (single tap), or double tap to open objects/programs.
  • FLICK: Scroll or pan within an application either horizontally or vertically. For example, in MediaSmart Photo, flick your finger to the left on the display and the inertia from your flick will move the photos leftward, just as if you pushed a piece of paper to the left on a table.
  • PRESS & DRAG: Touch an object on the display and hold and drag it to the desired destination.
  • ARC: Allows you to move tracks to/from playlists without having to make a straight line.
  • PINCH: Touch an object on the display once to select the item then place 2 fingers on opposite corners of the object, then move them closer together to decrease the object’s size or to zoom out. Move fingers away from one another to enlarge the object or to zoom in.
  • ROTATE: Rotate photos by touching the object once to select the item then use 2 fingers on opposite corners of the image and rotate the image either clockwise or counter-clockwise.
  • LAUNCH MEDIASMART: Touch the screen with two fingers together and write the letter m on the display to launch the MediaSmart Smart Menu.

My involvement with Durham University has made me realise that multi-touch is still a fledgling in terms of mainstream classroom technology. They are at the very beginning of four years of research into what multi-touch means for the classroom, so I was surprised to see the SMART Table being released.

On one hand you have an expensive device available for the classroom now and on the other academics still trying to find the answers questions about multiple touch interactivity and how this impacts on collaborative learning and pedagogy. I hope that soon I will be able to see the SMART Table in action and perhaps sound out Steljes, the SMART distributor here in the UK, about the future of multi-touch and what they foresee,

I have had a SMARTBoard in my classroom for five years and I think that multi-touch devices will become a standard for mobile technology, more and more PCs will take advantage of it, to the benefit of future classroom technology. But what is beyond that? Will mainstream multi-touch devices just remain in the hands of our students and be brought into our schools? Will it take so long for all schools to actually be able to afford multi-touch devices that the next development for user/learner information interaction is already becoming a reality?


g-speak overview 1828121108 from john underkoffler on Vimeo

Using Befuddlr in the classroom

I am thankful that Kristian Still Twittered me Befuddlr, a great little visual puzzle tool. It takes any online image and produces a slider puzzle that is ideal for working on the IWB. As the creators, Eric Kastner and Amy Hoy put it, “a delightful diversion.”

Give it a try now, if you haven’t before, and you will agree that it is lots of fun and would be a nice little activity for the children to do as a reward or during those wet miserable playtimes! I have set the children a puzzle of solving photos of themselves which they really enjoy. But what else can we do with it?

I think that it forms a lovely lesson starter and below I have outlined some basic ideas for using it across the curriculum. Of course the premise is simple: any image related to your lesson and it’s online – Befuddle it!

To find the images relevant to my ideas I have used FlickCC. Once I have found the image I navigate to the original image on it’s Flickr page and I have then used this button bookmarklet(Drag this image to your bookmarks bar) to Befuddle the picture.

Click on the image previews to have a go at the puzzles.

Going beyond the puzzle in Literacy

  • Handwritten or word processed text to piece together – topic related.

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  • Whole texts to help explore the different features

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  • whole words – focus on the formation of letters
  • whole letters – from Flickr

Going beyond the puzzle in Numeracy

  • Sequences of numbers
  • Written sums to piece together

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  • Different types of 2D and 3D shapes
  • Fractions

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  • Numbers around us

Going beyond the puzzle in PE

  • What sport can you see?

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  • Images of the children from the previous lesson.

Going beyond the puzzle in History

  • Exploring historical places / monuments / sites / artefacts

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  • Images or portraits of historical figures.
  • Putting a timeline back together

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  • Scenes from ancient period eg. Gods and Goddesses of Ancient Greece.

Going beyond the puzzle in Geography

  • Unscramble a map of countries / continents / the world / local area

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  • Physical geography images: rivers / coastline / mountains etc

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Going beyond the puzzle in RE

  • Special places of religious significance – buildings etc
  • Befuddle various religious symbols

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  • Religious artwork
  • Artefacts

Going beyond the puzzle in ICT

  • Befuddle an image of the keyboard

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  • Various other parts of hardware to help the children become familiar
  • Screenshots of software to encourage the children to get accustomed

Going beyond the puzzle in Science

  • Befuddle an image, the image is a clue to the lesson objective (this could be done in every subject) Can you guess this one?

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Going beyond the puzzle in Art

  • Artwork the children have produced

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  • To focus on an artist
  • Explore a specific style of work eg landscapes.

Befuddlr works really well when used with a pair or small group on the IWB / SMARTBoard. I have also had success with my class working on a puzzle together using a remote mouse, I have a Gyromouse in my class, passed around the children as they sit at their tables.

Clearly if you were to just leave the children to solve the puzzle it is only that, a simple visual puzzle. However if you couple that with some subject related questions as they are working either linked to what they see or the pieces they are moving, it becomes an engaging learning experience.

You may ask the children if they can guess the shape before it is solved, questions could probe about the different properties of shapes they recognise. Can they explain what shapes it cannot be? What can they see that gives it away? Have they been using the correct mathematical vocabulary etc.

Please let me know of any other ways you have used it to support your subject teaching beyond the puzzle.

Image Attributions

Image: ‘Just How Bad Off is the San Francisco Chronicle?
www.flickr.com/photos/49502995517@N01/187465586

Image: ‘handwriting meme
www.flickr.com/photos/34427466731@N01/189061818

Image: ‘
www.flickr.com/photos/49968232@N00/132872180

Image: ‘2006_02_26 Ireland Vs Wales_0082
www.flickr.com/photos/99708130@N00/110637863

Image: ‘9Puy du Fou9 Gladiatorium
www.flickr.com/photos/79795657@N00/366074731

Image: ‘Pharaoh9s jewelry
www.flickr.com/photos/44124324682@N01/220820

Image: ‘Europe
www.flickr.com/photos/80794171@N00/120077777

Image: ‘Lulworth Cove
www.flickr.com/photos/19237450@N00/237798413

Image: ‘Om
www.flickr.com/photos/43719085@N00/2080321877

Image: ‘Apple Keyboard (ADB)
www.flickr.com/photos/71295840@N00/185830828

Image: ‘Dandelion textures
www.flickr.com/photos/14516334@N00/1587765712

IWB tips up and running!

Great to see a few people have already added to the Google presentation about sharing tips and techniques you have found successful with the IWB. Please continue to add to it, we are on #6 today already! I would love to see 50 different tips before Christmas!

Here is a video I have made tonight called “The Double Tap” which supports tip number 6.
Download Video: Posted by tbarrett at TeacherTube.com.
Hope you find it useful, and feel inspired to add your own pearls of wisdom, just let me know your email and I will add you as a collaborator.