Emerging from the Myst: Ambassadors in the land of the little ones

This post follows on from the first in my series of reflections about using the PC adventure game Myst in the classroom. In this post I will look back on how our Year 5 children worked with the Year 2 classes in supporting their own Myst literacy unit. I also welcome a school colleague Gemma Coleman, one of the Year 2 classteachers involved in the project, who has kindly taken some time to reflect on her own experiences of using the game – you can see Gemma’s contribution a bit further on in this post.

Scotland
As I mentioned previously the inspiration for working with Myst has come from Tim Rylands, however much of the finer details of how we might use the game has come from the exploratory work documented by Learning and Teaching Scotland. In their accounts of the game they give plenty of details about the use of the game in the classroom with much needed reflection. They also present the idea of using the game with pairs of younger and older children together. The older children guiding the early years pupils in their writing and exploring the game together. It was from this exposition that I began planning an element of collaboration in our own project. Through conversation with the Key Stage 1 literacy coordinator we decided to explore the ideas further together – I would strongly suggest looking at what LTS has done and consider teaming up with a younger age class if you can.

4 week 2 week
In order for the children in my year group to feel comfortable acting as an expert our Myst unit ran for 2 full weeks before we began working with the year 2s. This is very important as it gave the children time to explore the game themselves and experience understanding the plot and layout of the different levels. Although we spent 4 weeks working with Myst we only had 3 sessions with the younger children. They conducted their own literacy unit with just a single copy of the game and the visits I have mentioned from us. Our own unit could have continued for much longer and initially was planned for a shorter period but I adapted it as it progressed.

Ambassadors
I had this image in my head of the children in Harry Potteresque cloaks walking solemnly, probably by torchlight, with the laptops in their outstretched arms (carrying them correctly of course) to the classes of Year 2 and arriving with great mystery and intrigue. I know that sounds strange but that’s the way my mind works, seems like the mystique surrounding the game got to me! We didn’t need the cloaks nor the torchlight in the end. But we did travel with the game to the other classes and it worked out far better then we could have imagined.

I split my class into two groups and took 15 or so down to the Year 2 class whilst the remainder got setup with Angie our TA. The children were responsible for getting their set of equipment ready, for a Myst Ambassador needs: a copy of the game, laptop, headphones, mouse and a map of J’Nanin (one of the first Ages or levels the children can explore). Once I arrived in Year 2 and the Year 5s had paired off with the Year 2s, I took the remainder of the younger children back to my own class and their adventure began.

DSC00145Mantle of the expert
In order for the younger children to make the most of the sessions they needed the older pupils guiding and helping them in the correct manner. It was lovely to see how some of the children in my class reacted to working with the 7/8 year olds. The children were in a different role, perhaps out of their comfort zone a little, and they responded really well. They took on the mantle of being the one with the most knowledge and helped and guided the Year 2s in their use. I spent some time helping my classes understand what the role will entail and how best to approach it, the important sense of taking a back seat to the action and guiding their partners to discoveries of their own.

Speaking and communication
In hindsight I think I will place a greater emphasis on the language, speaking and communication that occurs between the pairs of children as opposed to the primary focus on written outcomes. In much of the work the Year 5s did in support of the Year 2s was towards a written outcome, such as helping them to record vocabulary for the different scenes. But there is such rich evidence of speaking and listening in the encounters between the pairs. I would strongly suggest keeping this in mind if you embark on something similar. I would certainly like to just listen and record some of their responses and moments of supportive guidance or curiosity that occur.That is certainly one big change for next time – it is not all about the writing!

Anyway enough from me as I would like to introduce Gemma Coleman who is currently a Year 2 classteacher at our school and one of the teachers I worked with in this unit. Gemma has kindly agreed to share her own thoughts on using the game in the classroom.

When my Year 2 colleague and I were first told about the possibility of using the games-based-learning approach in the classroom, I must admit our first thoughts were  “its nearly the end of the academic year, we have just gone through SATs, it sounds like a lot of hard work!”

However, the more Tom told us about the game – Myst – the more our ideas began to develop and our interest turned to intrigue.

After an initial “ideas” meeting with Tom, myself and Cathy (our other Year 2 teacher) we decided that the game would be a great way of stirring the children’s imaginations in Literacy – particularly as this year group is very boy heavy, and we are always looking for ways to grab their interest and encourage them to focus on the task in hand.

Cathy and I took the opportunity to observe Tom teaching his own Year 5 class, using the Myst game through literacy, and it really helped to see the game “in action”.  The children were brainstorming adjectives to describe a scene in the game and it seemed to really fire their imaginations. The breadth of language they used was fantastic and it was obvious to see that every child was on task and focussed on what they had been asked to do – in fact the Year 5’s were so engrossed in the game, they hardly even noticed we were there!

In Year 2 we had already planned on teaching a narrative unit, and an instructions unit in our last term of Literacy. We decided that we would try and use Myst to incorporate both of these units and discussed some initial ideas – however, as this was a completely new approach to literacy, our plans were quite organic, evolving throughout the unit as new inspirations and ideas were generated along the way.

We decided that we would roll out the unit over a 2-week period, allowing for longer if needed. With our ideas flowing, we were ready to bring Myst to Year 2!

We decided to use “Awe and Wonder” as an introduction to Myst and simply provided the children with a wooden chest containing various artefacts. We were careful not to give the children too many details initially as we wanted them to really use their imaginations and generate their own ideas as to what we could possibly be doing/looking at. The children explored the artefacts, which included a pink crystal, a small padlocked box, a map of a place called J’nanin, a letter, a book and a globe stand. These were passed around for the children to feel and look at and they were given a few minutes to discuss with their peers what these items could be for.   We did initially intend to introduce the game at the end of this lesson, but the children generated so many ideas that we decided to list some of these on the Interactive Whiteboard and leave it there, ready to lead into the next day’s lesson.

Over the next few lessons the game was introduced – we showed the children the video clip at the beginning of the game – which they were completely mesmerised by – and this was used as a basis for some descriptive writing. We wrote adjectives to describe the setting of the game and discussed/wrote about the characters we had met so far, and what part they might play in this adventure story – we even used some drama, acting out scenes from the game.

As Tom mentioned in his own blog entry, his class of Year 5’s came to Year 2 as ambassadors for the game and each Year 5 paired up with a Year 2 child. They worked together brilliantly, with the Year 5’s showing the Year 2’s how to navigate through the game, giving advice, support and using excellent language – while promoting independence by the Year 2.

Later in the module, the Year 5 children worked with the Year 2’s again to help them solve a “barrel puzzle”. This part of the game was used in line with our work on “Instructions”. The Year 2 children had a written outcome of writing instructions on how to solve the barrel puzzle, using clear direct instructional language. Again, this collaboration between Years 5 and 2 worked brilliantly, with some excellent instructions being produced.

Our grand finale for the Myst module was to inspire the children to write a suitable and fitting “ending” to the Myst story. After nearly 2 weeks of exploring and playing the game the children had really gotten into the story and had a really good knowledge of the settings and characters involved.

As it was nearly the end of the Summer Term we tried to make the written activity as interesting as possible – as i’m sure any teacher will know, children’s interest in academic activities can start to wane at this time of year! – therefore, instead of simply providing a written story in their extended writing books, we provided the children with “zig-zag” booklets, which they wrote in a comic-book style, with colour illustrations and speech bubbles. The children loved these, and took great pride in writing and drawing exciting endings to their Myst adventures.

Since using the Myst game as a module for literacy, my Year 2 colleague and I have been asked many times whether we would recommend games-based-learning, and whether we would do it again.  Our answer to this would be a definite YES!  It has undoubtedly been a learning curve, and there are probably a couple of things that we would do slightly differently – as there always is with a new resource or approach to learning – but in general this form of exploration of a mythical world proved to be an excellent way of really firing children’s imaginations, and in my opinion, the interactive nature of this approach stirred their interests to a much greater degree than a simple text book might have done. The quality of some of the children’s written literacy work might not have been any higher than the work they usually produce, however, some of them did produce some great writing and all of the children’s imaginations appeared to be much more stretched, resulting in them generating some fantastic ideas, and their enthusiasm at such a late time in the year really was electrifying.

All in all, a very successful module – and we look forward to using Myst (or similar games-based-learning) in the near future!

It is great to hear Gemma’s perspective on the use of the game with her children and her further reflections. I am sure you will join me in thanking her for taking the time to share it all with us.

In my next “Emerging from the Myst” post I will be getting into the details of how we used the game in the lessons, how this effected planning and the balancing act it all became.

What my class thought of our Google Docs project

Class comments about GDocs projectAs our summer term Google Docs project drew to a close I asked the children in my class to reflect on what we had done. I asked them to record the one thing they found the biggest challenge about working together with Google Docs and the aspect they enjoyed the most.

No I didn’t set up a Google form with a spreadsheet to pool our thoughts – I just asked them to write them on some paper speech bubbles. Some of their responses formed part of our Geography display.

Below I have transcribed them as they are, which provides a revealing picture about the project.

Biggest Challenge when working together in Google Docs:

  • When everyone gets a laptop and everyone delets stuff.
  • The hardest thing for me is when were in groups and we are all sharing the same document.
  • Delite stuff what we need.
  • My biggest challenge is problems happening on google docs like things what I cants solve for myself.
  • Putting up with arguing with other people.
  • The thing I find hardest is when two or more people are on the same document and are writing in the same space.
  • When we are all not talking and people move stuff and people shout.
  • I find it difficult when the whole group work on the same document.
  • It is hard to work with other people.
  • The biggest challenge is to stop arguing.
  • The thing I find hard would be the working together.
  • When thay move things around.
  • When you are trying concentrate on your work.
  • I think it has bin a tough challenge getting use to working together because you have to talk then work and then talk etc.
  • Probably if somone eles deleats your work.
  • It is a challing when other pepole are writing where you are,

Most enjoyable part:

  • The most thing I enjoy is that we work as a group.
  • What I injoy the most about Google Docs is being able to see what other people are doing.
  • I’ve enjoyed it because I like doing research about india becasue there is a lot of things about india.
  • I like working this way because we can chat on the computer.
  • The best thing is that one person has a laptop.
  • I like the fact that we can chat on google docs.
  • I have enjoyed working in this way because it gives us a chance to use the laptops more and get to work in partners more.
  • I’ve enjoyed it about google dogs like researching and doing a presentation.
  • I enjoy working as a group.
  • That we get to talk and wright on the same doc.
  • I like the chat.
  • We get more ideas down.
  • I enjoy working on google docs and wth other people.

It is very important that these comments help to define what we do with Google Docs in the new academic year.

The children have clearly told me here that the biggest challenge is working as a group. Before we began using Google Docs the class struggled to participate collaboratively in group activities, I knew this. Working on a document at the same time as someone else is new classroom behaviour and in my opinion needs to be modelled. Just as we would model the correct way to use a hacksaw or modelling how to write in a particular style – we can facilitate the group dynamics by modelling collaborative authoring in Google Docs. But the tool is not a magic answer to communication and working in a group as you can see from the children’s comments. When you undertake a Google Docs project, if you are working on a shared doc between a group, communication and talk must be the most important focus – not the tool.

The chat has been a popular part of the work we have done, although it is only in the presentation tool that you can instant message. This did prove a very powerful learning activity and I would recommend a reflective backchannel that collates feedback to be part of future presentation projects. Comments about seeing what other people are doing and getting more ideas down are interesting as children perhaps become more accountable for their contributions in a group – reminding me of the way Voicethread allows you to see the efforts of others.

There have been many positives from this project and I have been really pleased how Google Docs has performed so reliably under classroom conditions (30 laptops 1 wireless access point) and I would strongly recommend the two following elements to focus on if you are undertaking a similar project with your classes.

  1. Model good practices – much of what the children will experience with synchronous document editing is totally new. They may have never done anything like it before and it is a new way to work in the classroom. We found that the children had a better understanding both functionally and socially/collaboratively when we modelled good practice, and gave a commentary about what we were doing as we worked together in Google Docs.
  2. Communication is key – beyond learning about the functionality of Google Docs (which they picked up very quickly) the children need to understand why communicating as a group is so essential. Spend time talking with the children about what to expect and how best to approach different situations. Troubleshoot groups going off track and work as a class to help solve and suggest solutions. I asked my children are you making your work C.L.E.A.RCommunication with your team, Listening to what is going on around you, Eye contact when we are talking, Ask about problems or issues and Review what is going on in the team. (Once again number 1 can apply a great deal here)

I wish you success with your own classroom Google Docs projects and hope that some of these insights help you to better use the tools to impact children’s learning. Please drop me a line to say what you are up to.

Other relevant posts:

Missing Connections

Many Twitter users have woken up this morning to find that their followers/following lists are a bit wonky. I noticed yesterday afternoon that I was approximately 300 people short of what I thought it should be. My first reaction was to dismiss it as a silly little problem, it is just a number, it will probably get sorted – I shouldn’t worry about. Mulling over it for the rest of the evening I realised that in fact it was a big problem and that it was truly bugging me.

80857896 8a9a3415f7 mThat number, the followers/following count, may only be a simple number on the profile but for me it means a great deal. That number represents part of my learning network and I value every connection that is there. I suppose the saying “You never fully appreciate what you have got until it is gone” applies here. The lost connections really troubled me.

Each person involved with education who added me to their network I thanked for doing so and I said hi. I checked out who they were and what they were blogging/tweeting about. I found out their real names when I could. I subscribed to some of their blogs. I spoke with them about where they taught and what edtech they were interested in. More importantly I began to learn from them, their perspectives and their thoughts, their classroom practice and projects, their links and conversations.

I value their connection.

When 300 connections were lost it felt like someone had unpicked all of my our hard work. In the last 24 hours I have realised more fully what my Twitter network means to me professionally. It is only part of my PLN but it has a unique position, in the sense that it is close to being a live network. I don’t get the same number of people connecting with me via Skype, my blog or email – Twitter holds the majority. Nothing comes close to allowing me to connect with other teachers across the globe.

Is my network part of who I am as a teacher now? Definitely – and so I value every facet of it.

The majority of those 300 have returned as I write and it seems that perhaps the others will too – but I am currently 70 shy of what my Twitter network looked like yesterday morning, and that still bothers me.

“Dear Twitter try and fix the rest of the problem soon and remember you hold some of our precious professional networks in your hands. Please look after them.”

Image: ‘Regret

Emerging from the Myst: Being inspired and making a start

2679093815 6d0ef8e7ab mI am just about coming up for air from this year, the summer holidays are upon me now and I will finally have time to reflect upon some of the classroom activities that have gone on in this final term. This post is about using the adventure game Myst in a literacy unit with my Year 5s. It has been one of the most memorable projects we have worked on this year and I am so thankful we had the opportunity to explore this games based learning approach. I hope to reflect here and in future posts what it is like to handle this type of exploration, discovery, learning and writing in my classroom.

Tim Rylands

The unit is completely inspired by the work of Tim Rylands and more recently by the work of Derek Robertson and his colleagues in LTS’s Consolarium. I was really interested in how the Scottish school in the pilot project had teamed up their older children with a younger age group. At the beginning of this term I had some quality time to work with our Key Stage 1 Literacy coordinator and show her the game and lay down my ideas. This was an important step as it forced me to articulate and crystallise my own thoughts on what the game could do and also perhaps get some buy-in from another colleague. Cathy immediately saw the huge potential to motivate the boys in her own class and so ideas began to turn into plans.

An ideal environment?

For over a year now I have been eyeing the possibility of this literacy unit with my children and with the increasing number of laptops in my room it finally seemed possible. Of course having a 1:1 resource is no prerequisite for this unit to take place as Tim Ryland’s video clips show a single user (the teacher) and the class watching on – but I imagined that many children would want to get their hands on the game themselves and I was also curious to explore what was possible with individual use. 30 laptops 30 games.

30 games 30 laptops

That is what we went for and considering the games cost us just over £4 each it was not particularly expensive to achieve. For me this was the ideal environment because I wanted the children to be the explorers – but much (as proved by many before me) can be achieved with just one copy of the game. Individual games did give the children a free rein, they owned the pace by which they explored and to some degree by which they wrote. Classroom organisation was a little more complex but importantly the children defined the game pace.

Hybrid text

Many people have approached the use of the game to help inspire descriptive writing and narrative that draws upon the rich environment that a player can explore. Many different text types can be explored and so I decided to work on a hybrid text that could effortlessly draw in some of these into one. When exploring the game myself I found it useful to read a walkthrough guide that would in turn help me guide the children if needed. A game guide or walkthrough has the potential to be stylistically descriptive as well as having functional parts. In addition the games’ puzzles could be explained using instructional language. I decided on the game guide as the written piece because of these extended possibilities.

Games based learning at school

This Myst unit forms part of a wider school strategy to incorporate the best of games based learning in the classroom. It has proven to be very cost effective as mentioned above and the return has been amazing – the feedback from the chidren has been extremely positive. At our school we have role play corners throughout the early years and up to the Year 3 classes with a big emphasis on this sort of play. The children enjoy games and we have seen them interact using their Nintendo DS consoles for a long time now – the language of gaming is something they are very familiar with. Harnessing the enthusiasm for it is the key. During this unit directing their enthusiasm to perhaps more traditional outcomes (writing) has sometimes felt awkward but nonetheless important. We will be beginning a Nintendo DS project in Year 4 next year as once again we are inspired by those working in Scotland. Beyond these new projects something that has proven very successful is the use of games to promote the development of mental maths skills. This has been a school target and in Year 5 we have been highlighting a variety of different games and online activities that can help the children via our school del.icio.us bookmarking account.

Making a start

Although Myst is a game I wanted to retain the sense of narrative and not just say from the outset that we will be using a computer game. I knew that Myst would capture their attention, but I wanted to draw them in without even starting the game – in my own way. A while ago I bought my wife a wooden chest and filled it with her Christmas gifts, the chest was going to be a key prop in the tense opening of this literacy unit.

Chest used at start of Myst unit

The Myst game pivots upon the special powers that books have in the story, so I placed a large anonymous book inside – a recipe book from home but I concealed the spine. With much intrigue and hushing of my voice I told the children that I had just taken delivery of this chest. No “This is what we are doing today in literacy…” or lesson objectives, just straight into talk about the box. Without opening it we talked about what it could be, what it could contain, why it could be special. I soon realised that within a few minutes the children were in that wonderful place between disbelief and intrigue. They not only asked questions about the box and the contents but how it could have arrived, who might have brought it – the anonymity of it all troubled and intrigued them.

On opening the box I told the children that I had received 2 scrolls throughout the week that told me of the arrival of something for the class (the box) and instructions not to open whatever was inside. I explained that I had been informed that the book has great power and carefully took it out of the chest, showing the children. We then talked about what this power could be, what properties it could have and how it may be magical (In the game the books are called Ages, a written creation that becomes a physical place which you can link into) The third scroll was inside the chest. I had written a code for the children to break, using Puzzlemaker a message that would add another layer of mystery to the tale so far.

Scroll 3
The children spent the next 20 minutes or so cracking the number/letter code and we shared our discoveries as a class as it progressed. Of course the code reveals more questions then answers and refers to the beginning of some sort of journey. You will have to break the code to read it in full!

We sat together and discussed the message that had been revealed from the code and questioned what meaning we could attriubute to it, what we knew already and what was yet to be revealed. Without saying much more, other than explaining that I was following instructions, I fired up the game and we watched the opening sequence of the game and the title film. The timing is crucial here, as I wanted to finish the lesson with this tiny glimpse of what was to come – the game begins overlooking a canyon in a place called Tomahnha, I moved the mouse and showed that we were in control and the journey had started, I stopped and said that it was time to finish. There were cries of disappointment and a great buzz as they left for assembly – our Myst adventure had begun!

In my next post about Myst I will explore how our Year 5 children became Myst Ambassadors and took the game to the Year 2s, and Gemma Coleman one of the Year 2 teachers will be explaining how it fitted in with them and their own approach to the unit.

Mr Barrett I have got glue on my laptop…

Although I may have led you to think that everything in the image is stuck to the laptop, I have to disappoint you! However I really like this image of my classroom because of just that sort of possibility. I want a learning environment for my class that blends the best tools for what we are doing – a blended tools approach. Whether that be a laptop and access to an online application, a headphone mic set or a gluestick. This is a natural picture of my classroom, it is not what you would see everyday, but the children think of the technology as just another tool. Long may the risk of glue on the laptops continue!

What does this image say to you? What sort of challenges do we face as educators in creating an environment that blends the best technology tools for learning and what is considered more traditional?

18th July – I have decided to change the image to a Voicethread, after I posted the image I realised it would be a much more effective way for people to comment on the image – please take a look and add you comments in which ever form you wish.