SMART Table in my Classroom – No Learning Curve, Multi Touch Group Dynamics, Content is King!

Three more pieces of video footage to help illustrate to you the ways we have been using the SMART Table in my classroom. In this post I also explore some of the topics arising from what is displayed. 

Victorian Jigsaw – Media Application – SMART Table from Tom Barrett on Vimeo.

This is a simple little activity I created based upon our Street Child, Victorians unit. I used SMART Notebook and the line tool to lay a square grid over an image. I then copied parts using Notebook screen capture and the guidelines to help. I then pasted these into the Media application. Simple jigsaw. Unfortunately the default setting in the Media application is to have magnification or zoom and ideally for the jigsaw idea I wanted none. This is not currently possible, however I set it to the lowest I could.

It was amazing to watch this pair of children take such care over the placement and size/rotation of each part. They showed great skill and engagement with the activity, all the more interesting as there were no instructions nor have they had any sort of training in manipulating the images.

 

Musical Instruments – SMART Table from Tom Barrett on Vimeo.

In this video a small group of children are using the Hot Spots application to identify the names of different musical instruments. The application allows the user to move word labels (you see in the first part for the video) and also pictures. Once one set of hot spots have been completed it moves onto the next set if available – once finished it returns to the main screen.

In my experience four children is the maximum for junior children to work together. Ideally it would be less because you have to divide the space, the screen real estate and the number of questions by your users. Too many people around it and engagement dwindles.

These are simple activities but they take a long time to create – unfortunately the time the learners are engaged is reduced because of the multi user scenario. Four children working on a task takes less time to complete then just one child. The payoff for the teacher in this example is small. I have to generate lots of activities and examples to engage all of the learners for a significant amount of time. Currently the SMART Table Toolkit does not allow me to quickly create high quality content in Hot Spots.

Perhaps this is another unforeseen situation arising from multi user learning activities, that it is not sufficient to generate the same amount of content for a single user and then just expect it to be divided up by the children at the table. Content creation needs to be streamlined so that you can quickly make a large range, with depth, that will engage each learner adequately.

 

Addition Application – SMART Table from Tom Barrett on Vimeo.

I like how this application encourages children to work together. Even though the maths is simple, they have to rely on each other to be successful.

Interestingly what tends to happen is one person from the group takes the lead and directs others. Not something they are told to do, but some just take charge and solve the question quickly and instruct others what to do.

Such a group dynamic makes users passive or active, so it is possible that children don’t engage with the maths directly but engage with the person who tells them what to do. I have seen this application being used by lots of groups of different children from my class (ages 9 or 10) and a leader always emerges. In those instances when the group does not have a leader then two scenarios tend to play out:

  1. Children look at the problem, solve it themselves and each take the lead to solve it, this conflict then leads to confusion with the input of the answer. Individuals place their fingers on the table at the same time and then without really saying much expect others to adapt to what they have inputted.
  2. The group talk about the solution and then between them they each contribute something towards the answer. I believe that this scenario is clearly the best to engage all learners and comes with experience from using the application. Those who have used the activity before tend to add one or two fingers when the answer may well be small enough to answer on their own – thus drawing in other members of the group to complete the solution. 
     
Over the rest of this term I will be exploring in more depth how the group dynamics of learners are effected by working with this multi touch, multi user interface. It appears to be a fairly unique area as there has not been much experience of such technologies in the classroom.
We have been using the table for about four weeks now and I think this post touches on some really important aspects that have become clear:
  • Group dynamics when using the table need to be carefully considered, not just as the activity takes place but when generating content as well. Are all the learners engaged?
  • There seems to be no learning curve to some applications of multi touch. There is a powerful intuitive element that allows children to engage with the learning without any barriers. The technology has transparency.
  • The novelty wears off quickly. It is what you do with the medium that counts. Content generation will be a crucial aspect over the next year or so. A catalyst to the maturity and sustainability of multi touch devices in the classroom will be how quickly teachers can make high quality content. 

SMART Table in my Classroom – Addition with Fingers

Ignore the shapes on the background which I mistakenly added – this Addition Application activity is about answering the addition and subtraction sums appearing in the centre. Children need to add the correct number of fingers onto the table to answer the question.

Addition App – Set to multi-touch finger counts from Tom Barrett on Vimeo.

Watching my Year 5s using it I was surprised at how engaged they were, it is after all simple addition or subtraction. The unique nature of the “finger count” setting is it causes the children to rely on their peers to help them answer the question. If we don’t work together we don’t progress. The collaboration from even just 2 or 3 kids was great to watch.

This application is not new, I have seen and used it before on the Philips Entertaible. Which allowed any object placed on the surface to count as “1”. This was a good feature of that device as it allowed more flexibility to support early counting strategies etc. Not so with the SMART Table which needs a firm finger press.

The size of integers and answers increase as the number of learners set to use it does. (this is done in the admin screen) More finger presses are needed and higher numbers correspondng to the maximum of that group.

Another setting for the Addition application is to show answers using currency – which for British currency is frankly woeful, no colour, incorrect sizes of coins. Canadian and US seems to be in colour not surprising really. Counters or counting blocks can also be used and I will look into this next week.

I was most pleased with the level of engagement from the children and although on the surface this seems to be a simple application, it definitely requires a level of teamwork that you often do not get. 

It is intriguing watching the children’s first attempts and how they realise they need to work together. As the challenge is small scale, once they have been successful they begin to refine their approach, communicate better and so get to later answers quicker.

SMART Table in my Classroom – Days 2-5: Teething Problems

Unfortunately we have had big problems with the first SMART Table unit we have used. Beyond waiting for keys the Table itself was faulty straight from the box.

Since the beginning of this week I have managed to get some groups of children around the Table involved with some of the activities. It has been good to speak to some of them and get their responses about using it. The children were very excited about using it and had lots of fun working together in some of the applications. Some of their first responses were:

  • How much is it?
  • Wow – cool, well it looks cool, I don’t know if it actually is cool yet.
  • Where is it going to go?
  • That thing makes an awful big racket! (The fans are very noisy)
  • Headteacher: “Did you enjoy using the SMART Table?” Boy in my class: “It’s OK but it just kept crashing!”

It would be unfair to read too much into the children’s reaction to the Table at the moment as we have had a faulty unit, it has not been behaving as it should. But interesting nonetheless.

The major issue we have had is that as soon as I switched it on, the Table was registering two phantom touches in the centre of the table. This caused the menu windows to be almost inoperable and if I was able to get to an application, it disrupted the movement of objects within that activity. As you can imagine causing huge frustration.


SMART Table Phantom Touches from Tom Barrett on Vimeo.

From the (rough) film you can see the blotches or blobs that appear even when not touching the table, they clearly shouldn’t be there. Safari is selected and you can see a small blob on the selection that won’t go away – that is the phantom touch.

Steljes/SMART reacted to our problems really quickly and, even though it is clearly in their interest to give me a working device, they have worked quickly to rectify it. I was visited yesterday by James Loder, Louise Perrier and a SMART Technician called Steve. They looked at the two mirrors inside, the projector and eventually narrowed the problem to the USB camera that was tracking the touches. Cleaning it did not solve the problems and it was decided that it needed further investigation.

James and Louise said they have a brand new Table in the office, that they have tried and that works perfectly – and that we could have that. So we boxed back up the SMART Table and I am waiting for it to be collected and the other to arrive on Friday morning.

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From SMART Table

I was a little surprised and disappointed to find out that the Table was not a conference unit and was in fact brand new, completely fresh from Canada. The quality of the finish of the projected image and flawed touch capability was amazing considering it was new – I was under the impression it had been in the UK and taken a bit of a hammering at BETT or other trade shows. 

A couple of things that I have learned already:

  • There is a long way to go in terms of the toolkit and software development
  • The table is very robust.
  • There is a place in the primary classroom for this type of technology, it feels natural to have this style of technology in my classroom.
  • My instincts tell me their is a future in this style of work for kids.
  • Multi-touch and the behind the scenes technology that is needed to operate it, can be very temperamental.
  • Children take to the medium very easily and naturally.
  • They can be networked.
  • 3rd party software can run on them but you would lose the 40 touch capability.
  • For 9 and 10 year olds (upper junior) the optimum number for using the Table is 4. Any more and it gets a little congested, limiting the screen real estate that you can use. This is crucial, you might be able to get 6 Year 5s around it but they will not get significant enough access to the surface and so the learning activity.

Despite these teething problems I am still eager to get started properly with SMART Table in the classroom, and as it is long term project we can afford a few days ironing out the bumps. When we have a working unit we will have children working in groups on it every morning as part of the range of morning activities and I will be further exploring the use of the Table Activity Toolkit (full write up soon) that allows you to customise your own resources. 

Single Touch, Multi-Touch, Spatial?

For the first time in 2006 I saw a multi-touch device in action in the labs of Philips in Eindhoven. Just recently the wave of multi-touch devices has grown and this is especially clear in the use of mobile phones (also my iPod looks different). I suffered from iPhone envy when I was in Glasgow for the SLF as so many people had them, pinching and flicking their way through mobile content. A month or so after I returned from Eindhoven I wrote that perhaps the IWB had past it’s sell by date. What I am aware of now, that admittedly I wasn’t at the time of that post, is how much research and development needs to be done for multi-touch to be a strong enough technology for the average classroom.

Multi-touch technology in phones such as the iPhone, G1Samsung Anycall SPH-M4650 and the new LG KF900 places it in the mainstream and can only accelerate the advancement of similar learning technologies.

The first consumer oriented multi-touch PC (ready for Windows 7) in the shape of the HP Touchsmart tx2 is available now and has a whole raft of gestures for the user to take advantage of:

  • SINGLE, DOUBLE TAP: Select objects by touching them once (single tap), or double tap to open objects/programs.
  • FLICK: Scroll or pan within an application either horizontally or vertically. For example, in MediaSmart Photo, flick your finger to the left on the display and the inertia from your flick will move the photos leftward, just as if you pushed a piece of paper to the left on a table.
  • PRESS & DRAG: Touch an object on the display and hold and drag it to the desired destination.
  • ARC: Allows you to move tracks to/from playlists without having to make a straight line.
  • PINCH: Touch an object on the display once to select the item then place 2 fingers on opposite corners of the object, then move them closer together to decrease the object’s size or to zoom out. Move fingers away from one another to enlarge the object or to zoom in.
  • ROTATE: Rotate photos by touching the object once to select the item then use 2 fingers on opposite corners of the image and rotate the image either clockwise or counter-clockwise.
  • LAUNCH MEDIASMART: Touch the screen with two fingers together and write the letter m on the display to launch the MediaSmart Smart Menu.

My involvement with Durham University has made me realise that multi-touch is still a fledgling in terms of mainstream classroom technology. They are at the very beginning of four years of research into what multi-touch means for the classroom, so I was surprised to see the SMART Table being released.

On one hand you have an expensive device available for the classroom now and on the other academics still trying to find the answers questions about multiple touch interactivity and how this impacts on collaborative learning and pedagogy. I hope that soon I will be able to see the SMART Table in action and perhaps sound out Steljes, the SMART distributor here in the UK, about the future of multi-touch and what they foresee,

I have had a SMARTBoard in my classroom for five years and I think that multi-touch devices will become a standard for mobile technology, more and more PCs will take advantage of it, to the benefit of future classroom technology. But what is beyond that? Will mainstream multi-touch devices just remain in the hands of our students and be brought into our schools? Will it take so long for all schools to actually be able to afford multi-touch devices that the next development for user/learner information interaction is already becoming a reality?


g-speak overview 1828121108 from john underkoffler on Vimeo